Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Megan Maynard
Minmatar Out of Order
|
Posted - 2009.02.03 14:59:00 -
[1]
Originally by: Dr Fighter blasters are fine all in all, only thing id say is they could do with a bit more damage to seperate from autos and pulses a bit more - they are closest ranged. everyone knows in eve closest means highest dps.
You must be doing somthing wrong.
If your moaning about not lasting long enough to kill anyone, you hit the nail on the head - its the ships that use blasters rather than the actual modules that need love.
What????
You all ready have substantially more dps then autos or lasers. QFT. Stop, hammer time. |

Megan Maynard
Minmatar Out of Order
|
Posted - 2009.02.03 15:01:00 -
[2]
Edited by: Megan Maynard on 03/02/2009 15:02:14 Also, what kind of guns were you using? If it was the biggest baddest blasters then yeah you will miss if you are orbiting. I have the same damn problem with 425's. Pulse lasers, zealot usually doesn't fit the biggest baddest ones, you fit the next ones down for tracking reasons......
Hitting "orbit" and expecting hits is the most noobish thing I've heard come out of the mouth of someone who is an "experienced" pvp'er. Stop, hammer time. |

Megan Maynard
Minmatar Out of Order
|
Posted - 2009.02.03 15:11:00 -
[3]
And ANOTHER thing, jeez you guys **** me off.
Orbiting at 1500-1600 meters is the dumbest thing I've ever heard of. Unless you are fighting a ship that has a massive radius you will never hit with medium guns of any type. You guns have fall off, USE IT.
Hell my rupture hits best at around 5 km against targets of the same type. But that's only if I choose to orbit. Most of the time I'm going straight at the bastard and blasting them to hell, in which case around 1000 m will do.
I even went on EFT to confirm this notion and low and behold the mighty deimos that couldn't hit anything actually hits better at around 5 km NOT 1600 m like you want it too. To be redundant I tried the same with the thorax and rupture, gasp, 5000 m was the money zone.
The point is this, big mean guns are not meant to track well against similar sized targets. You have to line the shot up or know where you need to be range wise to hit well. If you are fighting a raven go crazy and orbit at 500 m, you'll hit because sig radius is a huge factor. But in a duel against a similar sized ship you damn well better have some range so your guns can track.
I can't believe I'm helping you noobs when it'd be easier to just keep killing you.... Stop, hammer time. |

Megan Maynard
Minmatar Out of Order
|
Posted - 2009.02.03 17:29:00 -
[4]
If you are talking about RL mechanics.....
Sigh.
Orbiting or circling around something requires you to LEAD the target as if it was moving.
HENCE, "tracking".
As for using the middle of the road guns, good for you. Now put the rest of the puzzle into place.
Your zealot is operating from 7500 to 40 km out and still hitting. For two damage types. And at a farther range where tracking is further negated. tracking*distance will give you a rough estimate of how fast you can be going without taking into consideration sig radius.
Now you said you were shooting at a range of 1600 m....... The tracking required for a ship going 300 m/s at 1600 m is.1875 rad/sec. That is pretty damn high for medium guns. ANY MEDIUM GUNS. That includes projectiles, lasers, and hybrids. So, if you want to hit at 1600 m orbiting at 300 m/s against a similar sized medium target you need to fit a tracking mod OR faster tracking guns like the rest of us.
Or do what I do and orbit slightly into fall off, don't lose any damage, and beat the hell out of whatever I am shooting. (Seeing as you have the highest dps guns in the game...) Or quit orbiting.
Nice try though. |
|
|